Pick
Wolf from the game list, then choose a
Variation in the game card. The setup options change to match, and only the variations your group size supports are offered.
- Classic (3+ players) — the Wolf rotates each hole by tee order. After watching tee shots, Wolf picks a partner or goes Lone Wolf (2×). Blind Wolf is called before anyone tees off and pays 3×.
- Coin Flip (4–5 players) — no rotating wolf and no tee order. Everyone flips Heads or Tails each hole; same flip = partners. Optional ghost partner for a solo player.
- 3-Man (exactly 3) — always 2-vs-1. Each player is the solo wolf for six holes (1–6, 7–12, 13–18). Set the order in Tee Order.
- Carts / Drivers / Others (exactly 4) — see below.
Carts / Drivers / Others
- Teams are fixed per segment and come from who is riding where. Assign a driver and a passenger to each of the two carts.
- Carts — you play with whoever is in your cart.
- Drivers — the two drivers vs the two passengers.
- Others — each driver pairs with the other cart's passenger.
- Those are the only three ways to split four players into pairs, so over a full rotation everyone partners with everyone else exactly once.
- Segment length: 6/6/6 covers all 18. Choose 5/5/5 and the segments cover holes 1–15, leaving 16–18 as a Cry Baby / Chaser finish — the player most down becomes the wolf, names the dollar amount for the hole, and goes alone or picks a partner.
- Carry resets when teams change: on by default. A carried pot dies at the segment boundary instead of following you into a new pairing.
Options (all variations):
- Hammers: any player can throw a hammer mid-hole to double the current bet. Hammers stack; declining forfeits at the pre-hammer rate.
- Birdie / Eagle Bonus: the winning side earns a multiplier for birdies and eagles — choose Birdie 2× / Eagle 3× or Birdie 2× / Eagle 4×. Set whether it applies to Net or Gross scores.
- Carry Rule: tied holes can carry forward — no carry, unlimited, or a max of 1, 2, or 3.
- Cry Baby / Chaser: enter a dollar amount on any hole in the per-hole table to override the stake for that hole.
- Winners collect $ Per Man from every loser individually.
💡 Recommend 80% handicap allowance for Wolf since it's a team game. Note the red dots on the scorecard follow that team percentage — a Nassau in the same group plays at its own allowance, so the two can legitimately differ.